Friday, March 31, 2017

Orcs in Ganth

"I am not your boot lick human, I am not your fodder nor my children the scabbard for your blade. Do not assume the fey is my kin, the goblin my brother or the bugbear my master. I am the Forge of Chaos, I am the Fist of Hate, I am the Ten Thousand, Thousand." 

   And so begins the noted work of the Orcish Scribe, Thag Imasidas, a work so honored among Orc Kind that it has attained a type of Religious Cannon on par with other noted works of Faith and Mysteries. However to attribute such a claim in the presence of an Orc would lead to a savage and untimely beating if not death, Orcs hate the gods.


   Orcs, what has been said about them could fill volumes upon volumes of books, contained in none of the libraries of Ganth, not even the City of Wynter's vast vault like dormitory of the written word. To attempt such is folly as it would seem orcish history, lore and myth changes yearly if not monthly. It would seem that the work of Thag Imasdas would be the only work of orcish lore that is recognized by all orcs and has been unchanged for well over 50 years, a vast amount of time to the common Orc warrior.

   But to the other natives of Ganth, what is the Orc, and why is he here? What makes this creature such a force to be reckoned with, this walking creation of Chaos, this creature of Deicide?


   The Storm Lords, vast in power, mighty amoung the races of the North, Old gods even before the coming of the Daughter or the White Prophet, fell and were laid to waste. They fell to the cry, the utter blood lust of the Orc. Terrifying that in all of creation the death of these Gods was brought to them by the Orc. The mind grows numb, thinking at what possessed the Orc Warlord, Grim Bone to march his hoards and lay waste to the temples and mead halls of Gods. 200 years have passed and to this day the Barbarians of the North have not recovered from that blow.

   Grim Bone was a massive Orc, rippling with the stuff of Chaos, a open fount of raw energy born of what formed the very cosmos. 

   Orcs are shaped by chaos, they would say they are the shapers of chaos, much of that could be debated, however it is obvious that chaos has tainted the race as a whole. The orcs pride themselves in that taint. So much so that the stronger the mutation the more honor is heaped upon the orc.

   Orc mutations equate to strength, even mutation that may be otherwise debilitating to most races are something to be admired in Orc life. When a Orc is born or develops a mutation with severe disabilities, the Orc is expect to over come those disabilities, if he can not, he was weak. But it is not determined to be weak until he fails.


Orc Classes:

(Experience tables drawn from Bat in the Attic's own work found here!)


Orc Reaver

The Orc Reaver is a master of combat, a Horseman and a Warrior, A raider bent on crushing his enemies. 

  • Prime Attribute: Strength, 13+ (+5% experience bonus)
  • Hit Dice: 1d10/level (Gains 1 hp/level after 9th.)
  • Armor/Shield Permitted: Leather or Hide Armors/Any Sheilds
  • Weapons Permitted: Any
  • Race: Limited to Orcs
Horse Born Combat: Orcs of the Plains of Prynn suffer no penalties when fighting from Horseback or similar mounts.
Archery Master: Orcs of the Plains of Prynn are master Archers and receive a Mastery bonus when using Prynnick Longbows. +1 to Hit/Every 3rd Level untill Ninth Level.
Strength Bonus: As Fighters
Establish Clanhold: As Fighter's Strongholds
Mutations: All Orcs start with one Mutation and one Disability, randomly rolled, Then at every 5th Level a new Mutation and Disability is rolled, duplicate rolls can be re-rolled with GM permission.

Level
Experiance
Notes
Hit Dice
Save
1
0
Roll for One Mutation and One Disability
1
14
2
2,000

2
13
3
4,000
+1 to Hit with Prynnick Longbow
3
12
4
8,000

4
10
5
16,000
Roll for One Mutation and One Disability
5
9
6
32,000
+1 to Hit with Prynnick Longbow
6
8
7
64,000

7
7
8
96,000

8
6
9
132,000
Roll for One Mutation and One Disability, +1 to Hit with Prynnick Longbow
9
5
10
177,000

9+1
4
11
247,000

9+2
4
12
347,000
+1 to Hit with Prynnick Longbow
9+3
4
13
447,000
Roll for One Mutation and One Disability
9+4
4
14
547,000

9+5
4
15
647,000
+1 to Hit with Prynnick Longbow
9+6
4
16
747,000

9+7
4
17
847,000
Roll for One Mutation and One Disability
9+8
4
18
947,000
+1 to Hit with Prynnick Longbow
9+9
4
19
1,047,000

9+10
4
20
1,147,000

9+11
4



Orc Mutations:

(Derived from tables in Mutant Future, by Goblinoid Games. Download it, it's FREE!)
Mutations:

1 Abberant Form

2 Complete Wing Development
3 Dual Headed
4 Dwarfism
5 Gigantism
6 Increased Balance
7 Increased Physical Attribute
8 Increased Sense   
9 Natural Armor
10 Night Vision
11 Optic emissions
12 Prehensile Tail
13 Quickness
14 Regenerative Capability
15 Shriek
16 Spiny Growth
17 Thermal Vision
18 Toxic Weapon
19 Ultraviolet Vision
20 Unique Sense


Disabilities:


1 Albinism
2-5 Bizarre Appearance
6 Epidermal Susceptibility
7 Frailty
8 Hemophilia
9-12 Increased Caloric Needs
13 Obese
14 Pain Insensitivity
15 Pain Sensitivity
16 Poison Susceptibility
17 Reduced Immune System
18 Sensory Deficiency
19 Slow Mutant
20 Vision Impairment

ERIC!



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